After comparison, everyone's mission objectives were consistent, which relieved everyone.
"The system prompt just mentioned, 'Friendly fire will be temporarily disabled during this mission,' but didn't label it as a team cooperation mode in the mission type."
David frowned and said, "Could it be that the system intentionally delayed the notification, wanting us to kill each other during this period due to the lack of clarity on the situation?"
"Not likely."
Hoenhem shook his head and said, "Players aren't fools. If they're not sure who's friend or foe and there aren't any critical conflicts of interest, they will definitely watch first to see if peaceful coexistence is possible.
If the system truly wanted players to kill each other, it should select those who know each other in the real world and have deep personal vendettas."
"Could the 'friendly forces' in the system prompt also include other types of beings?"
