Wheel of Divinity
In the vast Continent of Aether, floating islands drift above an endless sea of mist, while the world is governed by a mysterious system known as the Wheel of Divinity — a hierarchy of power ranging from Sequence 10 to Sequence 1, where each level brings one closer to true godhood.
It is said that beyond Sequence 1 lies something still unknown… or perhaps forbidden.
In this world, humans can ascend toward divinity through special Paths, awakening elemental, spatial, mental, and even conceptual powers beyond human comprehension. Some achieve this through potions, others are chosen by gods… and some simply break the rules of reality.
Remiel
A young man who awakens after having been sealed by a primordial dragon thousands of years ago.
His past is fragmented, his memories incomplete, and his power… sealed at less than 10% of his true strength.
He possesses an impossible Path within the Wheel of Divinity — a power tied to time itself, capable of stopping, erasing, and rewriting events as if reality were merely a breakable line.
But something is wrong.
The world around him seems to recognize his name… even when he should no longer exist.
Laylah
One of the rare Top 10 figures on the continent, heir to the Path of Space.
She observes Remiel with growing curiosity, realizing that his powers defy logic, patterns… and even the very structure of the Wheel of Divinity.
Between space and time, their paths seem destined to collide.
The System and the Secrets
At Destiny Academy, where youths are ranked from F to S and the most talented in the world are trained, ancient secrets begin to surface:
The four beings known as the Eternal Ones, the most powerful entities on the continent
Paths that should not exist
And a player from another world who recognizes Remiel as a “unique system anomaly”
The True Mystery
The Wheel of Divinity is not just a power system.
It is a cycle.
And Remiel may not be someone who ascended…
but someone who returned.